Piracy’s preserving effect, while little known, is actually nothing new. Through the centuries, the tablets, scrolls, and books that people copied most often and distributed most widely survived to the present. Libraries everywhere would be devoid of Homer, Beowulf, and even The Bible without unauthorized duplication.
Provocative read on why history needs software piracy. Reminiscent of the story of how the widely pirated first edition of Arabian Nights made it one of the most influential pieces of storytelling in history. (via curiositycounts)

(via curiositycounts)

As Faulkner and Fitzgerald made their attempts in Hollywood, more and more journalists and fiction writers are making the shift to writing video games.

The New York Observer’s Dan Duray on a new twist in the $40-billion-a-year video game industry. (via utnereader)

This may not be such a surprising twist. See Nick Paumgarten’s recent profile fo Shigeru Miyamoto, the man behind Super Mario Brothers and Zelda, in which Miyamoto talks about how those games were inspired by his own childhood narrative.

I like this trend (or the idea of this trend) even though I don’t play a lot of video games. Another reminder that “[Americans’] main leisure activity is, by a long shot, participating in experiences that we know are not real.

(via newyorker)

I'm Jed Sundwall. This is my blog, which you can follow on Tumblr or via RSS. You can talk to me on Twitter.